MHW Raw Damage Calculator
Estimate your average raw physical damage per hit in Monster Hunter: World. This tool helps you understand how various stats and skills contribute to your output.
Enter your weapon, skill, and attack details below, then click “Calculate Damage”.
Understanding MHW Damage Calculation
Monster Hunter: World’s damage calculation can be complex. This calculator simplifies it for average raw physical damage per hit. Here are the key components:
- True Raw: The weapon’s base attack power, divided by its class multiplier (e.g., Great Sword is 4.8, Long Sword is 3.3). This calculator expects the *true* raw value.
- Bonus Raw: Additional flat attack gained from skills (Attack Boost, Agitator, Peak Performance), items (Might Seed, Demon Powder), and canteen buffs.
- Displayed Raw: True Raw + Bonus Raw. This is the attack value you typically see in your status screen.
- Sharpness Modifier: Each sharpness level (Purple, White, Blue, etc.) provides a multiplier to your raw damage.
- Affinity & Critical Boost:
- Affinity is your critical hit chance. A positive affinity means a chance to deal bonus damage; negative means a chance to deal reduced damage (feeble hit).
- By default, a critical hit deals 125% damage (a 0.25 multiplier on top of base).
- Critical Boost skill increases this critical damage multiplier (Level 1: 130%, Level 2: 135%, Level 3: 140%).
- Effective Raw (eRaw): This is your Displayed Raw, augmented by your Sharpness Modifier and the average damage increase from your Affinity and Critical Boost. It’s a measure of your potential raw power before considering the specific attack or monster part.
eRaw = Displayed Raw * Sharpness * (1 + (Affinity % * Critical Damage Bonus)) - Motion Value (MV): Each attack in a weapon’s moveset has a specific MV, which is a percentage of your eRaw that attack will use. Stronger attacks have higher MVs.
- Hitzone Value (HZV): Each monster part has a HZV, representing its weakness to physical damage. Higher HZVs mean the part takes more damage. This is also a percentage.
Average Damage = eRaw * (MV / 100) * (HZV / 100)
This calculator does not account for elemental damage, status effects, monster defense modifiers (often a global quest modifier, but simplified here), or specific conditional skills not covered by “Bonus Raw”. It provides a good estimate for comparing raw-focused builds and understanding damage mechanics.